Search Results - technology+classifications+%3e+creative+works+%26+copyright

120 Results Sort By:
A Device for Fast and Convenient Assessment of Micro-volume Liquid Dispensing Performance
This technology is a device designed to enable rapid, consistent, and standardized assessment of micro-volume liquid dispensing performance across manual, automated, and robotic workflows. The device provides a controlled and reproducible surface for droplet deposition, incorporating defined features and optional calibration elements that allows for...
Published: 5/1/2026   |   Updated: 5/1/2026   |   Inventor(s): Chi Zhou
Keywords(s):  
Category(s): Technology Classifications > Research Tools, Technology Classifications > Software & Information Technology > Education & Training, Technology Classifications > Creative Works & Copyright, Technology Classifications > Medical Devices
Image-Based Droplets Analysis Systems/Methods for Operator Performance Assessment
This technology is an image-based analytical platform that enables quantitative, standardized assessment of liquid dispensing performance across manual, automated, and robotic laboratory workflows. The invention is based on the recognition that droplet formation patterns contain measurable signatures of dispensing behavior. By capturing droplet arrays...
Published: 5/1/2026   |   Updated: 5/1/2026   |   Inventor(s): Chi Zhou
Keywords(s):  
Category(s): Technology Classifications > Software & Information Technology > Education & Training, Technology Classifications > Software & Information Technology > Health IT, Technology Classifications > Creative Works & Copyright, Technology Classifications > Research Tools
Vox Deorum
This technology is a hybrid large language model (LLM) that connects artificial intelligence (AI) agents into open source 4X and grand strategy games. Vox Deorum enables the observation and comparison of reasoning and decision-making across different AI agents within a game environment, while also facilitating interaction between human players and AI...
Published: 4/13/2026   |   Updated: 4/13/2026   |   Inventor(s): John Chen
Keywords(s):  
Category(s): Technology Classifications > Creative Works & Copyright, Technology Classifications > Software & Information Technology > Open Source
iDance-Cog Card Game
The iDance-Cog Card Game is an evidence-based and evidence-informed movement game that combines illustrated movement cards, spinning wheels, and dice to create an engaging, rhythm-based play experience. The game is designed to enhance attention, reaction time, memory, coordination, and cognitive flexibility in players through movement sequences performed...
Published: 3/2/2026   |   Updated: 3/2/2026   |   Inventor(s): Yunjia Yang
Keywords(s):  
Category(s): Technology Classifications > Creative Works & Copyright, Technology Classifications > Software & Information Technology > Education & Training, Technology Classifications > Healthcare Portfolios > Health Education, Medical Training and Operations
Informed Arizona Equestrian Barn Smarts for Biosecurity
Informed Arizona Equestrian Barn Smarts for Biosecurity is a series of educational publications designed for youth and adults working with animals to promote better barnyard practices and reduce the risk of disease spread, including zoonotic diseases (those passed between humans and animals). The materials use simplified memes and cartoon illustrations...
Published: 7/7/2025   |   Updated: 7/7/2025   |   Inventor(s): Elizabeth Greene, Ashley Wright, Nicole Ludwig
Keywords(s):  
Category(s): Technology Classifications > Software & Information Technology > Education & Training, Technology Classifications > Veterinary Medicine > Therapeutics & Vaccines, Technology Classifications > Creative Works & Copyright
Notice.Care.Help
Notice.Care.Help. is an innovative training program that forms an integral part of the “Together We Care” initiative which aims to foster a community-wide approach to mental health, emphasizing that it’s not just an individual concern but a collective responsibility. Notice.Care.Help. specifically equips university staff with essential...
Published: 6/10/2025   |   Updated: 6/9/2025   |   Inventor(s): Cassandra Hirdes, Leslie Ralph, ALBA PORRAS HOYOS
Keywords(s):  
Category(s): Technology Classifications > Healthcare Portfolios > Health Education, Medical Training and Operations, Technology Classifications > Healthcare Portfolios > Neurology > Mental Health, Technology Classifications > Creative Works & Copyright
Using Audible EEGs for Assisting in Brain Disease Diagnosis
This technology makes electroencephalogram (EEG) recordings audible to hear differences in real time by putting the filtered waves through an algorithm. This allows specialists to better identify where brain activity is different in real time rather than through visual analysis, which may take longer and may be harder to capture. Background: Currently,...
Published: 5/28/2025   |   Updated: 5/28/2025   |   Inventor(s): Tally Milnes, Matthew Flowers, Cynthia Stokes, Michael Vince
Keywords(s):  
Category(s): Technology Classifications > Healthcare Portfolios > Neurology, Technology Classifications > Life Sciences > Diagnostics, Technology Classifications > Creative Works & Copyright
Hearing the Invisible
This is an immersive art experience in which individuals will walk through a model of a brain while using augmented reality (AR) for a more realistic, immersive experience. Attendees also listen to sonified electroencephalograms (EEGs) of healthy brains and brains with different diseases, such as dementia and Alzheimer’s which allows them to hear...
Published: 4/17/2025   |   Updated: 4/17/2025   |   Inventor(s): Tally Milnes, Cynthia Stokes, Michael Vince, Matthew Flowers, Brian McElroy
Keywords(s):  
Category(s): Technology Classifications > Healthcare Portfolios > Neurology, Technology Classifications > Creative Works & Copyright
Augmented Reality App for Audible EEG
This is an augmented reality app for use with the Hearing the Invisible immersive experience in which attendees listen to audio versions of electroencephalograms (EEGs) to hear the difference between healthy brains and brains with different diseases, such as dementia and Alzheimer’s. QR codes throughout the experience link to the app, which has...
Published: 4/17/2025   |   Updated: 4/17/2025   |   Inventor(s): Tally Milnes, Michael Vince, Brian McElroy, Cynthia Stokes, Matthew Flowers
Keywords(s):  
Category(s): Technology Classifications > Healthcare Portfolios > Neurology, Technology Classifications > Software & Information Technology > Mobile Application, Technology Classifications > Creative Works & Copyright
Hearing the Invisible Original Composition
This is a live performance of an original composition created for the Hearing the Invisible immersive art experience using electroencephalograms (EEGs) as a base for the audio. It includes original vocal and electronic musical composition. Background: Music and/or other audio sounds can augment immersive art experiences. They can be original compositions,...
Published: 4/17/2025   |   Updated: 4/17/2025   |   Inventor(s): Tally Milnes, Michael Vince, Cynthia Stokes, Matthew Flowers
Keywords(s):  
Category(s): Technology Classifications > Healthcare Portfolios > Neurology, Technology Classifications > Creative Works & Copyright
1 2 3 4 5 6 7 8 9 10 ...